
Posted By
Robin Stevens on 03/15/2010
With so much information being streamed into our lives, UX
designers are faced with a new challenge. We need to help people filter and
manage the vast amounts of data available at their fingertips (through their
devices) and then to help them make sense of it.
This means that when we wireframe—interactive wireframes or
not—we need to think through spaces in the interfaces that can stream or
aggregate filtered information in a meaningful manner. And we need to design
and plan for the fact that the shape and meaning of this information will change
over time.
More than ever, we need to understand both the technical
requirements and possibilities for the types of content we enable, and we need
to design user controls that put people in charge of what they do and don't
want to see.
With such complex information and interactions designed into
increasingly compact formats, it's incumbent upon us to plan for affordable
user testing that can be incorporated into our creation processes on a regular
basis. Interactive wireframing is one way that we will be able to make this
possible.
Tags: Usability Evaluations, User Research
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